![]() I got to the first boss, and felt a slight familiarity, but soon found out that things weren’t exactly the same. The blast to the ears of all the classic sound effects and the beautifully remixed music nearly made me weep tears of complete and utter joy. It’s remixed just enough to incorporate the pacing and style of the new game while making sure veteran players feel at home. As you run through the level, the nostalgia will hit you hard and fast. Next thing they know they’ve been sucked through some kind of dimensional (or time?) rift and end up in classic Green Hill Zone. They find none other than Robotnik brewing trouble with some kind of Chaos Emerald. With Sonic and company flying over the sea in the Tornado, they run into trouble and end up on land. Sonic Mania takes place shortly after Sonic & Knuckles, and shares a similar opening sequence to Sonic 3. This doesn’t just apply to the visuals though. ![]() It’s absolutely phenomenal that they managed to create such a beautiful blend as they did, without sacrificing on the quality of the experience in relation to the modern era. Yet everything still very much looks like the classic games. It’s an interesting feature, though I never used it because I felt like it diminished the beautiful work put into the art in the game. Interestingly, you can choose to apply a CRT filter to the visuals if you want it to look like the old games. The animations have more variety than the classic games, the level scrolling runs really well at 60fps and the enemies are animated clearly so that the player can always tell what to expect. All that care results in an extremely smooth experience. The newly drawn sprites for the characters also help to allow for some more in-depth animations. Everything was carefully drawn to meld that modern Sonic look while still retaining the very distinct classic look. The game has a very clear 16-bit Genesis look, but you’ll notice that the sprites aren’t exactly the same as the older counterparts from that era. ![]() The entire game revolves around balancing old and new, and things blend together quite beautifully as a result. Following that thought, the mantra of Sonic Mania is definitely the word ‘balance’. I want to make a very important point about myself before I dive into this: I’m usually turned off by games that focus too much on being retro or try too hard to be nostalgic. The entire game sticks with its 16-bit aesthetic, and even includes a beautifully animated intro movie harkening back to the one in Sonic CD. From the moment you boot up the game for the first time, you know it’s going to be something special.
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